prototype-based image preloader

Preloading images is often a final optimization step when writing a javascript heavy web app. I think its generally because its seen as a pita, so it keep getting pushed as the site is developed until you get to the very end, and something has to be re-engineered to make it look right. [...]


Working with large (thus slow) assets

You have a website with fantastic images that are big, plentiful, and full of color.  Like a fashion website, for example.  Or maybe you’ve decided that all the text on your website needs to be in a non-web font–as images–and now you have hundreds or thousands of image files to be deployed.
What to do so [...]